--[[ Task Queues! ]]-- local restless = { "tc_metalextractor_lvl1", "tc_metalextractor_lvl1", "tc_soulstone", "tc_soulstone", "tc_metalextractor_lvl1", "tc_defender", "tc_soulstone", "tc_bonebeast", "tc_pyramid_ai", "tc_seer", "tc_defender", "tc_soulstone", "tc_bonebeast", "tc_pitt", "tc_soulstone", "tc_bonebeast", "tc_bonebeast", "tc_defender", "tc_darkassembler", } local lich = { "tc_metalextractor_lvl2", "tc_soulcage", "tc_metalextractor_lvl2", "tc_soulcage", "tc_cursedhand", "tc_damnedportal", "tc_cursedhand", "tc_altar", "tc_darkassembler_lvl2_ai", } local pyramidAI = { "tc_restless", "tc_skeleton", "tc_skeleton", "tc_skeleton", "tc_skeleton", "tc_restless", "tc_skeleton", "tc_skeleton", "tc_gunner", "tc_gunner", "tc_gunner", "tc_enforcer", "tc_enforcer", "tc_skeleton", "tc_witch", } local Pitt = { "tc_lich_ai", "tc_lich_ai", "tc_rictus", "tc_rictus", "tc_mancubus", "tc_mancubus", "tc_mancubus", "tc_belial", } local altar = { "tc_dragon", } local Darkassembler = { "tc_seeker", "tc_blade", "tc_redeemer", "tc_redeemer", "tc_redeemer", "tc_blade", } local Darkassembler2 = { "tc_seeker", "tc_blade", "tc_acranius", "tc_sledgehammer", "tc_sledgehammer", "tc_acranius", } local Constructor1 = { "euf_metalextractor_lvl1", "euf_metalextractor_lvl1", "euf_solar", "euf_solar", "euf_metalextractor_lvl1", "euf_solar", "euf_radar_lvl1", "euf_metalextractor_lvl1", "euf_metalextractor_lvl1", "euf_solar", "euf_metalextractor_lvl1", "euf_barracks", "euf_plasmatower", "euf_aatower", "euf_solar", "euf_factory", "euf_solar", "euf_metalextractor_lvl1", "euf_plasmatower", "euf_aatower", "euf_airport", "euf_church", "euf_metalextractor_lvl1", "euf_metalextractor_lvl1", "euf_solar", "euf_solar", } local Constructor2 = { "euf_metalextractor_lvl2", "euf_powerplant", "euf_powerplant", "euf_lasertower", "euf_radar_lvl2", "euf_metalextractor_lvl2", "euf_powerplant", "euf_powerplant", "euf_lasertower", "euf_sanctum", "euf_techcenter", "euf_metalextractor_lvl2", "euf_powerplant", "euf_lasertower", } local Barracks = { "euf_constructor", "euf_marine", "euf_marine", "euf_marine", "euf_pyro", "euf_bazooka", "euf_bazooka", "euf_constructor", "euf_marine", "euf_marine", "euf_marine", "euf_pyro", "euf_sniper", } local WarFactory = { "euf_raider", "euf_raider", "euf_constructor_lvl2", "euf_aatank", "euf_tank", "euf_aatank", "euf_tank", "euf_mlrs", "euf_scorpion", "euf_constructor_lvl2", "euf_tank", "euf_tank", } local Church = { "euf_priest", "euf_priest", "euf_paladin", } local Airport = { "euf_scout", "euf_scout", "euf_scout", "euf_interceptor", "euf_interceptor", "euf_bomber", "euf_bomber", "euf_bomber", } taskqueues = { tc_pitt = Pitt, tc_restless = restless, tc_lich_ai = lich, tc_pyramid_ai = pyramidAI, tc_altar = altar, tc_darkassembler = Darkassembler, tc_darkassembler_lvl2 = Darkassembler2, euf_constructor = Constructor1, euf_constructor_lvl2 = Constructor2, euf_barracks = Barracks, euf_factory = WarFactory, euf_church = Church, euf_airport = Airport, }